What is Gamification?

Gamified learning is an approach to education that incorporates elements of games, such as point systems, badges, and leaderboards, to motivate students to learn and engage in the learning process. It uses game design principles to make learning more interactive, engaging, and enjoyable, while also promoting problem-solving, critical thinking, and collaboration.

Tools for gamified teaching

uReply is a web-based Student Response System (SRS) that incorporates a gamification component for both teachers and students. It includes various types of game-based activities, such as group competitions, level challenges and speed challenge.

Game Based Learning

ATLC Workshop: Technology in Teaching Series

Using "meaningful gamification" in education: Why and How?

By Dr. HEW Khe Foon, Timothy (Associate Dean (Research Higher Degree) Faculty of Education The University of Hong Kong)

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EEG Lab Training Game

Electroencephalography (EEG) is a specialized technology used to record brain activity, and understanding how to operate an EEG instrument is crucial in the field of neuropsychology. However, accessing such equipment can be challenging for most students due to its limited availability and the extensive training required to operate the device. To address this issue, a 3D simulation game has been developed to provide students with a virtual experience of working in an EEG sleep lab and learning the intricacies of operating an EEG device for a research on sleep and dream.

Growledge Farm

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"Growledge Farm" is a quiz battle mobile phone game.

By answering questions correctly, students can occupy land and grow trees that bear fruits. The fruits can be sold in the market to earn game money. With the game money earned, gamers can purchase essential water to keep their trees alive and further expand their virtual farms. A gamer can capture others’ land by proposing new questions. Students, in this sense, can become contributors and foster an environment of co-learning in the process of the game.

Features of the game:

Suits basically all courses for knowledge consolidation.

Work in any scale - from a single class, multiple classes to school-wide events

Through contributing their questions, students can process what they have learned in an alternative way

Include a leaderboard function which fosters peer learning

The game also encourages students to contribute in creating an environment of co-learning. By proposing challenging questions, students can take over control of others' land and foster a vibrant culture of co-learning.

Download Growledge Farm User Manual