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E-learning

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E-Learning

"E-learning is not a technology initiative, it's a learning initiative." - Elliot Masie

Blended learning, the strategical combination of traditional classroom-based learning with various electronic learning (e-learning) technologies, is creating a more resourceful, flexible and personalized learning experience to enhance students’ learning performance. Blended learning is, therefore, becoming a widely adapted mode of teaching in educational institutions around the world nowadays.

In order to provide an effective blended learning environment, we are prepared with the most up-to-date e-learning management system, video management and conferencing platforms, classroom responses systems, as well as gamification and production of multimedia teaching resources.

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Our Learning Management System – Moodle

Moodle is a web-based learning system which is intended to increase the level of interaction possible between staff and students outside the confines of the classroom and encourages the development of a mentoring approach to facilitate independent student learning. Announcements

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Video Management and Conferencing Platform: Panopto, Zoom and Crio

The school utilizes Video Management and Conferencing Platforms such as Panopto, Zoom, and Crio to facilitate teaching and learning. With these tools, teachers can easily record lectures, share presentations, and conduct virtual meetings with students in real time. Students can also use these platforms to collaborate on projects, participate in discussions, and ask questions during class. These technologies help to make learning more accessible, flexible, and engaging for both teachers and students.

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Classroom Responses Systems (e.g., uReply, Padlet, Kahoot, Poll everywhere)

Classroom Response Systems such as uReply, Padlet, Kahoot and Poll Everywhere can help to facilitate teaching by engaging students in active learning and increasing their participation in class. These systems allow teachers to create polls, quizzes, surveys, and other interactive activities that students can respond to in real-time using their mobile devices. Classroom Response Systems also enable teachers to gamify the learning process and make learning more fun and engaging for students.

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Production of multimedia teaching resources

The school offers a range of resources to support the creation of multimedia teaching materials. These resources include software applications such as VideoScribe and Adobe Creative Cloud. The school also provides hardware resources such as a 360 camera, 3D printer, and VR headset, which can be utilized to create immersive learning experiences for students. These resources enable teachers to develop innovative and interactive teaching materials that enhance student learning and engagement.

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Gamification

Gamification is the use of game-design elements and game principals in non-game contexts. Gamification is becoming increasingly used in educational settings because it ‘makes the hard stuff more fun’, which means that it helps to motivate students and make them more engaged.

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Tips for effective blended teaching

Here are some tips to enhance online communication such as using clear and concise language, being mindful of cultural differences, and using appropriate tone and formatting. Active listening and providing feedback, as well as using technology tools to enhance communication also methods to make online communication more effective.

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