· 360 cameras enable users to capture a panoramic view by simultaneously recording video or taking photos in all directions.
· 360 cameras utilize multiple lenses and sensors to achieve a comprehensive 360-degree perspective.
· Virtual tours, live streaming events, and the creation of engaging content for virtual reality platforms can be created using materials filmed by the cameras.
· Captured photos and videos from 360 cameras can be utilized in the development of VR applications, facilitated by EDVR, a VR content enrichment platform designed for HKSYU teachers to create VR courseware.
· Students can conveniently access the VR content developed using EDVR easily using their mobile phones.
· 3D scanners can capture the geometry of physical objects and convert them into digital models.
· The scanner projects a laser or light pattern onto the object and measures the reflected light to create a point cloud of the object's surface.
· 3D models generated by scanning can be manipulated and edited on a computer. The models then can be used for various production projects.
· There are different types of 3D scanners, including handheld, tripod-mounted, and stationary scanners.
· 3D scanner has revolutionized the production process in different industries by enabling faster, more accurate, and cost-effective design, prototyping, and manufacturing.
· Users can design 3D models on the computer and print them using a 3D printer.
· 3D printing finds applications in different industries such as engineering, architecture, fashion, healthcare, and education.
· Compared to traditional manufacturing methods, 3D printing enables fast and efficient creation of prototypes, models, and functional parts.
· 3D printing devices become more accessible and affordable nowadays.
· A VR headset offers an immersive and interactive experience in a simulated 3D environment.
· A VR headset consists of a head-mounted display and sensors to track head movements.
· VR headsets can be used for gaming, education, training, and entertainment.
· The University currently utilizes the Oculus Quest 2 VR headset in teaching and learning.
· Oculus Quest 2 is a wireless and standalone headset and was released in 2020. No PC or console is needed to run the headset.
If teachers and supporting staff are interested in borrowing equipment mentioned for teaching and learning purposes, please contact us at tldo@hksyu.edu.