New generations nowadays are becoming more immersed in the virtual world under the influence of advanced technology. Shifting teaching and learning pedagogy in response to a changing social environment motivates educational institutions to adopt online and blended-learning courses to better engage digital natives. One of the shortcomings of the online learning systems available on the market now is that they are not congenial to the active participation of students in classes.
The project connects four institutions in Hong Kong to develop a video communication solution with a built-in simultaneous response system and assessment tools. The participating institutions will develop online and blended-learning courses with advanced technology. Incorporating augmented reality (AR), virtual reality (VR), and gamified elements into lessons provides students with a joyful learning experience through interaction. Students could perform multiple learning tasks beyond environmental limitations.
Various research evidence has proved that gamification in educational pedagogy is an effective way to enhance students’ interests, engagement, and performance in lessons. However, some of the self-financing higher education institutions are lagging behind the trend due to insufficient resource allocation. This project will introduce the concept of gamification to instructors in all participating institutions and promote the wide use of technology-infused education.